Rebuild religious pressure in case it was corrupted in older save games.Ĭlarify Interfaith Dialog so it mentions that Prophets earn you science too (not just missionaries). If you intentionally starve your city by reassigning all your citizens to be unemployed, you won't end up with more citizens than you have population.įix Found Religion screen so you can't find out about civs you haven't met by mousing over the religion icons.Ĭorrect "Peace Loving" belief so it doesn't negate other happiness benefits from religion. Also removed the 1 Science from Libraries from that finisher. Resurrecting a player will have both sides forget any denouncing that happened before resurrected.ĭon't treat player as a deal breaker just for going to war with a player again.ĭo not let a player earn the 2 free techs from the Rationalism Finisher twice. Also implemented a new factor: Attempting a coup in a location where there is no defending spy (the current ally does not have a spy there) is >=2x as likely to work as it would if there was a spy there. Now the credit toward a RA will be based on Science earned that turn.Ĭorrected an issue that caused the AI to attempt coups too often, when chances of success were too low. when you finished a tech and the extra research was being applied to the following tech). Research Agreement code was previously giving double-credit to research "overflows" (i.e. Prevent double counting of resources when an improvement is gifted to a minor civ, then the minor civ techs up to activate the improvement. Unique luxury is given back upon liberation. Unique luxury is removed upon capture (players can no longer get it by taking over a CS). Mercantile CS now only get a unique luxury for their first city (and not the cities they conquer). German UA and Oligarchy social policy now work together correctly. Save games that were started before the fix will not be corrected. Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay. We've pasted the details of the patch below. There's also several performance improvements and support for Windows 8. For co-op gamers a lot of important fixes were implemented to the game's AI, making them smarter - but more fair. The "Fall Patch" was released on November 1st and is detailed in a 2K Games forum post. Civilization V has gotten a huge patch that includes dozens upon dozens of tweaks, fixes, enhancements, and more.
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