Use only these newer facades at airports. These are excellent for the creation of non-terminal structures at airports. New generic facades were recently created for the Las Vegas strip landmarks package that was injected into X-Plane 11.25. Because these were not designed for close-inspection, they have lower-quality textures that also appear blurry when stretched. Other Facadesįacades that exist principally for autogen purposes provided, until recently, the only means to create high-rise / non-terminal structures at airports. Here are two examples:īe sure to check out the Terminal Kit manual for more information. It is highly recommended to replace old terminal facades in any airport project with the nearest equivalent in the Terminal Kit. These facades are of a much higher quality than the older terminal facades, and also provide the artist with a great deal more ‘architectural’ capability. The addition of the Terminal Kit to X-Plane 11.10 was a major step forward for Gateway airports. If the terrain is a man-made projection, incorporating the ‘Embankment’ facade (X-Plane 11.30 and later) is very pleasing: Injecting a second polygon at the demarcation between the land and water further enhances the effect: However, straight edges like these are rarely found in nature, and this also tends to emphasize the fact that the polygon is two-dimensional – because the terrain elevation is zero.Ī better method is to randomize the edge of the polygon: When building airports at locations with compromised mesh, it’s tempting to inject a ‘quick and dirty’ terrain polygon – like this: However, sometimes the mesh does not include man-made projections into the water, and at other locations the mesh may be missing entirely. The default mesh in X-Plane does a good job of covering nearly the entire planet with a reasonable degree of accuracy. Use these where you want terrain flattening and plausible airport-terrain to occur, and also where you want autogen suppression. In less-urban, or rural environments, it often makes sense to draw a boundary that is less tightly contoured, like this:īoundaries are open to a degree of interpretation. In urban environments, it usually makes sense to draw the airport boundary relatively close to the contours of the airport itself, like this: Exclusion of autogen (except roads/power lines)īoundaries have no effect on the airport PRIOR to the next mesh recut, so we inject them with an eye on the future, and not the present.Mesh cuts are very infrequent, and usually occur at the start of a new X-Plane release (eg XX-Plane 10, X-Plane 11, etc). The X-Plane terrain mesh in the vicinity of airports is dependent on the geographic region, and also the airport boundary that existed at the time the LAST mesh cut occured. Situations vary, and these suggestions may not apply in all instances. This document contains tips for making better Gateway airports.
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